Medieval 2 Total War Venice
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Overview of the Flemish Cities in Medieval 2: Total War
Dec 13, 2012 Medieval II is similar to both its predecessor and successor, Rome and Empire respectively. If you are not familiar with either of these, or have not played Total War at all, I would suggest completing the tutorial for Medieval II and playing a skirmish battle (or two) to familiarize yourself with the units, movements and basic controls.
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- About Total War: MEDIEVAL II Take command of your army and expand your reign in Total War: MEDIEVAL II - the fourth instalment of the award-winning Total War series of strategy games. Direct massive battles featuring up to 10,000 bloodthirsty troops on epic 3D battlefields, while presiding over some of the greatest Medieval nations of the.
Rebel Factions: the Flemish rebels
In Medieval II: Total War, the Low Countries are divided into two provinces, both of which start off occupied by Flemish rebels. Their two cities are Bruges and Antwerp. This article seeks to tell the history of these places, and motivate why CA picked them to represent the given area.
Bruges
Bruges was an important city, economically as well as militarily. After Ghent, it was the largest city of the Netherlands, but its economy was more powerful. Rightly called the 'Venice of the north', the city had a great number of traders and bankers from all over Europe, including Venice and Genoa, which also caused industry to flourish. Aware that their privileged position was worth defending, the guilds quickly organised their own defences, setting up a powerful citizen army. The citizens were ready to take up arms and fought their own masters, the counts of Flanders, on multiple occasions - with varied success.
The principle achievement of the Brugois must be the battle of Kortrijk in 1302: a citizen army of some 8,000 men - 6,000 of whom came from Bruges - fought against a royal French army. Flanders was, at the time, officially part of France, but the count, Gwij or Guy de Dampierre, was in open rebellion. After he had been imprisoned by Philip the Fair, king of France, the Flemish still continued their resistance, and French-speaking citizens were driven out of Bruges. The citizen army then marched out to besiege the principal border city of Kortrijk, held by the French. It was not long before a French army came to try and break up the siege.
Taking up a strong defensive position behind a small stream, the citizens, fighting entirely on foot, used spears, pikes, and their popular local weapon, the goedendag, to defend against waves of French cavalry. The goedendag was a pole-arm weapon of relatively short length - perhaps 1 to 1.5 metres long - with a broader metal base at the end with a dagger blade protruding from it. It could be used both as a type of spear (stabbing oncoming cavalry) and a club, the metal base being excellent at bashing dismounted knights.
Following a tough melee the Flemish were still standing, while the flower of the French chivalry lay dead on the field. The French fled, and after chasing down their enemy and killing every knight they came across, the Flemish gathered up some 900 pairs of golden spurs, taken from their victims. Locally, the battle is still known as the 'Battle of the Golden Spurs'. The merciless way of dealing with the French chivalry was unprecedented at the time, and regarded with distaste by most of Europe. The Flemish were viewed almost as barbarians for this act, but to the Flemish it was the only way of winning the war. A contemporary Flemish poem described the death of the count of Artois, commander of the army and brother to the king, with some irony:
I am, so he said in French, the count of Artois! They replied: there is no one here who speaks your language; after which they struck him down.
[description: Flemish citizens defeating the French army; some can be seen wielding goedendags]
It was at this time that the economy of Bruges had its peak, with 35,000 inhabitants; it attracted more and more foreign merchants, but political power was slowly shifting towards Ghent. The latter city grew bigger, and stronger, than Bruges, and took the initiative in forming an alliance between Flanders and England during the first phase of the Hundred Years War. Flemish armies served the English during this period, but without achieving spectacular victories such as Kortrijk, and their co-operation often caused more trouble than it was worth. When the political leader of Ghent, an artisan by the name of Jacob van Artevelde, was overthrown and assassinated by his rivals, Flemish aid to the English came to an end. The count could re-establish his authority in the rebellious province, and a second attempt by the citizens of Ghent to take control of the province was halted in 1382, when Jacob's son, Filips van Artevelde, died leading an army of Ghenters at Westrozebeke.
Due to the internal unrest in Ghent, Bruges was a more internationally welcoming place, and it remained an important trading centre throughout the 15th century. While it is true that there were attempts by the artisans to force the count's hand in the first half of the century, these were resolved through arbitration rather than violence (although the latter option was also explored by both sides, unsuccessfully). By then the city's population had declined to 20,000, but it had become one of the favourite residences of the new lords of Flanders, the dukes of Burgundy. In 1478 the future king of Spain, Philip the Fair, was born in the ducal palace, perhaps the ultimate sign that the Brugois had accepted authority and had become followers rather than leaders.
In the 16th century the economy of Bruges stagnated. Many houses were deserted, and the city became a shell of its former glory. However, as no new industries were developed, this complete lack of modernisation in Bruges lead to the city remaining almost entirely intact. It was only in the 19th century that Bruges was rediscovered, and its beautiful medieval and renaissance buildings now attract more tourists than any other Belgian city.
Antwerp
Despite its powerful economy and massive population (an estimated 45,000) at the end of the 15th century, for the majority of the Middle Ages Antwerp didn't have a patch on either Bruges or Ghent. Its citizens were comparatively docile, and preferably avoided disputes with their overlords, the dukes of Brabant. Initially a small port, its strategic position at the mouth of the Schelde river made it a natural place to go for merchants. In 1300 the city could boast only 10,000 inhabitants, and its economic boom was started only in the last half of the 15th century. By that time it had finally overtaken the popular annual market and fair at Hertogenbosch in importance, and the city's attempt to stimulate continuous trade (rather than annual, such as the markets elsewhere in Brabant and Europe) were finally paying off.
Despite the city's massive size by 1500 - it was then the largest city of the Low Countries - its choice as a city for Medieval II can only strike one as peculiar. Antwerp's growth started only at the complete end of the game's period, and, more importantly, the city had no military achievements to boast about during the period. While an important port, it took Antwerp a long time to get the deserved recognition, and it was never marked as a strategic spot.
Even more oddly, the choice of Antwerp robs the larger northern part of the Netherlands from any population centres whatsoever, and while it is true that none of the cities there were as large as those in the southern half of the land, there were nevertheless multiple cities with over 10,000 inhabitants by 1400 (Deventer, Zwolle, Kampen) and many approaching that size (such as Utrecht, Nijmegen, Dordrecht and Haarlem); being an Episcopal see, the importance of Utrecht, for example, by far outmatched that of Antwerp.
Venice: Gameplay Information
Like the other Italian factions, Venice begin the game surrounded by enemies but have numerous strong units to make them more than capable of securing victory. The ubiquitous Italian Spear Militia can easily form the backbone of any Venetian army. Italian Cavalry Militia are also stronger than most Cavalry Militias and are quite adequate when access to castle-recruited cavalry is limited. The Pavise Crossbow Militia are easily retrainable and a perfect means of raining death upon your enemies. For castle recruited infantry Armoured Spearmen are good quality spearmen but many players would prefer to use Italian Spear Militia as their anti-cavalry infantry for ease of retraining. Venetian Heavy Infantry are however the standout unit available to Venice. They come armed with heavy armour-piercing mallets and are protected with shields. They don't have the morale of Dismounted Feudal Knights but a Carroccio Standard will fix that very quickly. Dismounted Broken Lances & Men-at-Arms are useful units but they are by far surpassed by the Venetian Heavy Infantry.
Venetian Archers are armoured archers in a similar vein to the French Scots Guard units and can withstand melee better than most other archers. Veniceare one of the few factions to have access to Musketeers and while useless in melee, they are more than capable of causing damage & lowering morale if protected. Venice also have access to a full complement of artillery and if you're a fan of Ribault guns, then the Venetian Monster Ribault might be just what the doctor ordered for a dose of fun. Mounted Crossbowmen allow for a very different style of game.
Venice have a somewhat light selection of cavalry in the early stages of the campaign but later Broken Lances become available and these are retrainable in cities. Men-at-Arms provide a similar unit from castles. For elite cavalry units, Venice will have to depend on their Crusading Order Knights. Venice are extremely popular for online battles due to the quality & cost-effective troops at their disposal.
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Campaign Overview
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Long Campaign Win Conditions |
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Finances |
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Initial Settlements |
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Venice have an even more forbidding looking start than Milan. While the Milanese have the advantage of being compact & central, the Venetian realm is somewhat dispersed and open to attack from multiple enemies. Ragusa is your starting castle and a promising starting point for expansion. Durazzo to the south and Zagreb to the north should be your first targets. From here you can push the Byzantines back across the Balkans but beware, your northern frontier sits as an inviting target to the Hungarians. Venice will almost certainly come under attack but your best hope is to play defensively and wait for one of the other factions to be excommunicated and then grab whatever provinces you can. Going on the offensive in the west against non-excommunicated factions means you run the risk of getting on the Pope's bad side. Your island base of Iraklion should not be forgotten either. You are in an ideal position for crusading in the holy land. Rhodes is a rebel held island that is well worth the trouble of capturing and the island of Cyprus will both weaken the Byzantines and give you a base from which to dominate the eastern Mediterranean, just like Venice of old. Finances should never be a problem as Venice is one of the richest cities in the game and island cities always provide ample scope for making fortunes from trade.
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Recruitable Units
The following table contains all of the units that Venice can recruit in Multiplayer and Custom Battles. Ameritron 10 meter mods pdf writer version. For the Grand Campaign, use the 'All' period with the following corrections:
- Units in (Brackets) are mercenaries and therefore cannot be trained in campaign, although any general can recruit them in the field if he has space in his army and there are some available.
- Units in [Square Brackets] cannot be recruited in campaign, they are for Multiplayer and Custom Battles only.
- Units in Italics can only be recruited in certain regions (eg. The New World) or after a certain event (eg. The discovery of gunpowder).
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Constructable Buildings
Cities | ||||||||||||
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Building Type | Village | Town | Large Town | Minor City | Large City | Huge City | ||||||
Walls | Wooden Palisade (Upgrade) | Wooden Wall (Upgrade) | Stone Wall (Upgrade) | Large Stone Wall (Upgrade) | Huge Stone Wall (Upgrade) | |||||||
Improved Towers | Ballista Towers | Cannon Towers | ||||||||||
Barracks | Town Watch | Town Guard | City Watch | Militia Drill Square | Militia Barracks | Army Barracks | Royal Barracks | |||||
Siege | Ballista Maker | Catapult Maker | Siege Works | |||||||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | ||||||
Ports | Port | Shipwright | ||||||||||
Sea Trade | Merchants' Wharf | Warehouse | Docklands | |||||||||
Trade | Grain Exchange | Market | Fairground | Great Market | Merchants' Quarter | |||||||
Roads | Dirt Roads | Paved Roads | ||||||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | ||||||||
Academia | University | |||||||||||
Churches | Small Church | Church | Abbey | Cathedral | Huge Cathedral | |||||||
Inns | Brothel | Inn | Tavern | Coaching House | Pleasure Palace | |||||||
Town Hall | Town Hall | Council Chambers | City Hall | Mayor's Palace | ||||||||
Art | Artist's Studio | Art Gallery | ||||||||||
Banks | Merchant Bank | Merchant Bank | ||||||||||
Assassins' Guild | Assassins' Guild | Master Assassins' Guild | Assassins' Guild Headquarters | |||||||||
Masons' Guild | Masons' Guild | Master Masons' Guild | Masons' Guild Headquarters | |||||||||
Theologians' Guild | Theologians' Guild | Master Masons' Guild | Masons' Guild Headquarters | |||||||||
Merchants' Guild | Merchants' Guild | Master Merchants' Guild | Merchants' Guild Headquarters | |||||||||
Alchemists' Guild | Alchemists' Guild | Master Alchemists' Guild | Alchemists' Guild Headquarters | |||||||||
Thieves' Guild | Thieves' Guild | Master Thieves' Guild | Thieves' Guild Headquarters | |||||||||
Explorers' Guild | Explorers' Guild | Master Explorers' Guild | Explorers' Guild Headquarters | |||||||||
Swordsmiths' Guild | Swordsmiths' Guild | Master Swordsmiths' Guild | Swordsmiths' Guild Headquarters | |||||||||
Knights Templar | Knights Templar Minor Chapter House | Knights Templar Major Chapter House | Knights Templar Headquarters | |||||||||
Hospitallier Knights | St. John's Minor Chapter House | St. John's Major Chapter House | St. John's Headquarters | |||||||||
Horse Breeders' Guild | Horse Breeders' Guild | Master Horse Breeders' Guild | Horse Breeders' Guild Headquarters |
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Castles | |||||||||||
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Building Type | Village | Motte and Bailey | Wooden Castle | Castle | Fortress | Citadel | |||||
Castle | Motte and Bailey (Upgrade) | Wooden Castle (Upgrade) | Castle (Upgrade) | Fortress (Upgrade) | Citadel (Upgrade) | ||||||
Improved Towers | Ballista Towers | Cannon Towers | |||||||||
Stables | Stables | Knight's Stables | Baron's Stables | Earl's Stables | King's Stables | ||||||
Barracks | Mustering Hall | Garrisson Quarters | Drill Square | Barracks | Armoury | ||||||
Ranges | Bowyer | Practice Range | Archery Range | Marksman's Range | |||||||
Siege | Ballista Maker | Catapult Maker | Siege Works | ||||||||
Cannons | Gunsmith | Cannon Maker | Cannon Foundry | Royal Arsenal | |||||||
Smiths | Leather Tanner | Blacksmith | Armourer | Heavy Armourer | Master Armourer | Armour Factory | |||||
Ports | Port | Shipwright | Dockyard | Naval Drydock | |||||||
Roads | Dirt Roads | Paved Roads | |||||||||
Farms | Land Clearance | Communal Farming | Crop Rotation | Irrigation | |||||||
Mines | Mines | Mining Network | |||||||||
Churches | Chapel | Large Chapel | |||||||||
Swordsmiths' Guild | Swordsmiths' Guild | Master Swordsmiths' Guild | Swordsmiths' Guild Headquarters | ||||||||
Knights Templar | Knights Templar Minor Chapter House | Knights Templar Major Chapter House | Knights Templar Headquarters | ||||||||
Hospitallier Knights | St. John's Minor Chapter House | St. John's Major Chapter House | St. John's Headquarters |
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