War Thunder Dynamic Campaign
- War Thunder Dynamic Campaign Logo
- War Thunder Pacific Campaign
- War Thunder Dynamic Campaign Medal
- War Thunder Dynamic Campaign How To Play
Hello @timetrapmusic,. I believe you have to own Tier V in the country you'd like to use jet aircraft for in dynamic campaigns. If you don't own Tier V in a country, jets will likely not show up in dynamic campaigns.
Update 1.39 (changelog) was introduced on 15 April 2014. It is most notable for adding a number of new vehicles to the game, as well as introducing custom content, such as Custom skins and War Thunder CDK.
Oct 23, 2016 War Thunder-Dynamic Campaign(Xbox one) - Duration: 25:27. FUNT Raptor 463 views. What does ctrl shift q do. P-51 ESCORT Mission Protect the B-17 BOMBERS (War Thunder) - Duration: 22:15. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One. The game is based around combined arms battles on air, land, and sea with vehicles from the Spanish Civil War to today. Nov 02, 2013 Dave and I, and later Panzerace all test out the Dynamic Campaign. For this first battle we were tasked in destroying several ground vehicles (mostly tanks). We had 6 BF 109 E3's come after us on.
- 1New Vehicles
- 1.1Aircraft
- 2Game Changes
- 2.8FM changes
- 3Smaller updates that came afterwards
Aircraft
USA
Germany
USSR
- La-174 (special, available for a limited time)
- Spitfire Mk IX (special, premium, available for a limited time)
War Thunder Dynamic Campaign Logo
Great Britain
- Spitfire F Mk 22 (flight model not finished yet)
- Spitfire F Mk 24 (flight model not finished yet)
- Avenger Mk.1 (Premium)
Japan
Major additions
- New aircraft and missions
- Squadron battles in Events mode, squadron duel rating
- Players’ rating (“ladder”)
- User generated content support
- Progression system has been adjusted: new aircraft of the same rank take less time to unlock
- “Schräge Musik” available
- Separate fire control for the weapons of different calibres
- Significant improvements for AI behaviour
- Player stats and leaderboards will be reset to zero when the update comes out, but your stats will be restored in the next few days.Ground Forces events for the CBT players will become available shortly after the update is released.
Gameplay
- Squadron events and duel rating of the squadrons (calculated by the ELO system in the squadron battles in the Events mode) - preliminary version for the future Squadron Battles
- Separate fire control for different calibres on the planes. From now on a player can adjust separate controls for MGs and cannons with different calibres, as well as for gun pods on German fighters
- PvP player rating added (“ladder”) based on Silver Lions earned in battles.
- Dynamic campaign available for a squad (temporarily not limited to premium account)
- Record tables significantly reworked - the data should be the same as in profile (leader boards will be updated every day)
- Many of AI improvements
- Bots use FM similar to one of the player - both on undamaged and damaged aircraft
- After attacking ground targets bots can switch to players
- Bots do not go to the end of the map while chasing one another
- Bots use more correct torpedo attacks
- Bots evade air collisions more correctly
- Modifications’ effect on aircraft performance in Arcade Battles is fixed.
- F4F-3 and F4F-4 moved to rank 2
Economics and progression system
- Research system and speed to unlock new planes has been changed: to unlock ranks 2, 3, 4 and 5 player has to unlock 6 planes, but RP needed to unlock a new aircraft for ranks 2, 3, 4 and first aircraft of rank 5 is decreased by 25% or more. That means that all planes can be unlocked 25% faster.
- Costs for purchasing all aircraft modifications with Golden Eagles reduced by 5-10%
- RP conversion costs to research planes and modifications reduced by 12.5%
- Rewards for hits and kills reworked (in general they became higher); repair costs (in general) became lower.
- Battle rating adjusted for several planes for better balance (full list of changes)
Interface
- Significantly accelerated display of the map and the statistic screen in the battle
- The vehicle screen is reworked (repair/modifications/crew)
- Slightly changed the controls options interface (reset of the control theme to default and selection of the control presets now merged with option helper)
- You now can see player squads during the battle in the statistic screen
- Fixed the queue display in the events
- Added graphics options in the in-game options
- Gained RP display is fixed
- Performance characteristics displayed in game menu updated for certain planes
- Internet radio available from game menu
- Game menu fonts improved
Graphics and models
- Significantly optimized render on processors with 2 or less cores
- Improved and accelerated grass rendering
- Improved and optimized particle rendering
- Improved and optimized rendering of the landscape on Dx9/Dx11
- Improved OPENGL render
- Accelerated water rendering
- Accelerated cloud rendering in Dx11 (now not slower than in Dx9)
- New images for loading screens added
Sound
- Several errors fixed:
- Multichannel mode fixed;
- Sound when engine stops for Messerschmitt aircraft is synchronized with animation
- Sound added for Mollins M 57mm cannon
- New engine sound for Lancaster Mk.III
DM changes
- Engine DM fixed for A5M4, F1M2, Fiat Cr.42, Gladiator Mk.II, He.51 (all modifications), I-15 (all modifications), Nimrod Mk.I, Fury (all modifications), P-26 Peashooter (all modifications);
- Several fire outbreaks that would not go out at high speed fixed
- Correct DM for all new aircraft of the update
- Using flaps at high speed will tear them off
- DM fixed for Ki-102 and Ki-96;
- DM fixed for La-7 and La-7B-20;
- DM fixed for Hs.129B-2, Hs.129B-3;
- DM fixed for He.162A-2 flaps;
- Change in ammo rack or controlling wing guns when wing is torn off depends on where the ammo rack is situated, where guns are situated and where the wing was cut off.
FM changes
- Error with incorrect trimmer position at respawn fixed
- Control stiffening with mouse aim control fixed
- Control stiffening with joystick control changed - effective joystick movement range when controls are stiffened is increased
USA
- F8F-1 - completely corrected according to datasheets
- F8F-1b - completely corrected according to datasheets
- TBF-1C - adjusted according to data sheet
- Aircraft of F-86, F-80, P-63 series have preliminary adjusted FM. F9F-2 and F9F-5 have preliminary adjusted FM.
- Aerodynamic characteristics and overall controls improved for BTD-1, XP-50, P-38G, B-25
- F4U-1a has correct horizontal speed according to datasheet
Japan
- A6M2-N – completely corrected according to datasheets
- A6M2 — completely corrected according to datasheets
- A6M2 mod.22 — corrected according to datasheets
- A6M5 (all modifications) — adjusted according to datasheets
- Ki-61 (all modifications) — adjusted according to datasheets
- Ki-84 (all modifications) — aircraft power plant errors fixed, FM adjusted according to datasheets
- Ki-43 II Hayabusa - completely corrected according to datasheets
- F1M2 - adjusted according to datasheets
- Ki-45 - adjusted according to datasheets
- N1K2 -adjusted according to datasheets
- Ki-96 - adjusted according to datasheets
- Ki-102 otsu - adjusted according to datasheets
USSR
- Yak-1b — preliminary corrected according to datasheets
- Yak-9K — preliminary corrected according to datasheets
- Yak-9T — preliminary corrected according to datasheets
- Yak-7b – completely corrected according to datasheets
- MiG-15, MiG-15 bis, Po-2 have preliminary adjusted FM
- I-185 FM for corrected
- IL-2 adjusted according to datasheets
- IL-2M adjusted according to datasheets
- IL-10 adjusted according to datasheets
- LaGG-3-8 i 11 adjusted according to datasheets
- MiG-9 (all modifications) have been preliminary adjusted
- Thermodynamics and roll rate fixed for La-5 and La-7 series
UK
- Hurricane Mk.I — completely corrected according to datasheets
- Fury Mk.I – turn time and engine overheat corrected
- All Gloster Meteor aircraft have preliminary adjusted FM
- Polar curve for Tempest Mk. V has been corrected
- Mosquito Fb. Mk 6/18 - adjusted according to datasheets
Germany
- FM of Bf.109 of the F- series fixed
- Bf. 110 C-4, Fiat Cr. 42, Me. 262 have preliminary adjusted FM
- FW-190 D overheat fixed
Modifications and armament
- Schräge Musik available for aircraft that actually used it (Do.217N-2, Ki-45 tei)
- Anti-g suits added for following fighters:: F9F, F-80, F-84, F-86, Meteor, Vampire, F8F-1, F8F-1b, P-51D-5, P-51D-20NA, P-51D-30
- Weapon reload time for MGs and cannons now depends on calibre, the higher the calibre the longer the reload:
- 7.62 mm - 15 seconds
- 12.7 mm - 20 seconds
- 20 & 23 mm - 40 seconds
- 30 mm - 60 seconds
- 37 mm - 60 seconds
- 45 mm - 60 seconds
- 47 mm - 60 seconds
- 57 mm - 60 seconds
- 75 mm - 60 seconds
- (* given reload time is true for new untrained crews)
- All torpedoes have been tuned according to maximum speed of drop:
- Mk.13 early modifications- 204 km/h
- Mk.13 late modifications - 519 km/h
- Type 9 mod. 2 - 481 km/h
- Type 9 mod. 3 - 648 km/h
- LT F5w - 300 km/h
- 45-36 AH - 250 km/h
- Mk.XII early modifications - 280 km/h
- Torpedo reload speed in arcade lowered from 80 seconds to 60 seconds
- A6M3 mod22 ko - pylon available for research added
- Ki-49 - navy bombs Type 97 replaced with Type 94 army bombs
- Meteor F.8 - 8x RP-3 rockets armament added
- Ki-45 - turret changed from Mg.15 to Type 98, cannon Type 97 replaced with Ho-3
- A6M5 otsu - correct 7.7 MG implemented - Type 97
- Rockets added for Bf.109F-2
- F-86 - MG ammo capacity is fixed - from 425 to 300
- F2A-1 - ammo capacity adjusted. Now it’s 600 rounds for 7.62 mm machine guns and 200 rounds for 12.7 mm machine guns
- BTD-1 - Mk.13 early mod. Is replaced with late mod.
- SM.79 mod. 1936 - side turrets changed: instead of Breda Safat 12.7 to Lewis 7.7
- SM.79 mod. 1943 - ammo capacity for rear turret MGs Breda Safat 12.7 changed from 500 to 350
- F6F-3 - Tiny Tim rockets added
- Do.217 series E, K, M - external pylons and respective bomb load added
- B-17G -external pylons and respective bomb load added
- Armament modifications fixed for DB-7
- Fire rate for MGs fixed for P-47D and P-51D
- Torpedo drop order changed for BTD-1, H6K4, PBY-5 - torpedo drop is separate for both Realistic and Simulator Battle modes
- Modifications’ durability fixed for P-63A-5 (USSR)
- La-9 - has option of separate cannon controls for wing mounted and nose mounted cannon ?
- Rocket armament added for Me.262A-1a
- Cannon pods’ positioning influence on the gun spread fixed
- Ammo fixed for Ki-96’s 37 mm cannon
Missions and maps
- New location “Kursk” added:
- 4 single missions for “Kursk”
- Dynamic campaign for “Kursk”
- RB and SB mission [Operation] Kursk added
- Bugs and balance fixes for existing missions New missions added for low ranked aircraft in RB and SB with light vehicles and shorter distances:
- Latish Convoy
- Bastogne
- Honolulu
- Last Battle of Khalkin Gol
- Counteroffensive
- Mozdok
- Yoo Passage
- Port Moresby
- Essen
- Consolidation of positions on Sicily
- Wake Island
- Henan Province
- Single Mission “Misty Coast”
Misc
- Support for user generated content
- Support for the user generated skins (only stored and seen on client computer, should be available for all aircraft)
- Support for user created single player missions
- Support for user created locations
- Support for the user created planes
- Support for user localization of the in-game texts
New decals
- National flags decals added (194 decals)
- Number decals added (unique for each country)
- 'Hell's Belle' pin-up, 401st Bombing Squadron, 91st Bombing Group, 8th Air Force
- 'Bomb Babe' pin-up, 866th Bombing Squadron, 494th Bomb Group, 7th Air Force
- 'Wolfess' pin-up, 364th Bombing Squadron, 305th Bombing Group, 8th Air Force
- 'Blue Sakura' personal victory marking of Saburo Sakai
- Blue-white roundel used by British and Commonwealth aircraft in the Far East
- Squadron Leader Pennant, No.242 Squadron RAF
- Wing Commander Pennant, Royal Air Force
- Personal motif of Pilot Officer 'Willie' McKnight, No.242 Squadron RAF
- 'ROYAL NAVY' text applied to the rear fuselage of aircraft from the British Royal Navy's Fleet Air Arm
- Flt Lt 'Johnnie' Johnson, No.616 Sqn RAF: 'Bader's Bus Company Still Running' in honour of the recently shot down and captured Douglas Bader, summer 1941
- 'Swallow' victory markings of the 12th Kokutai 5, 15, 30 pcs.
- Roundel of the Royal Yugoslav Air Force. 1929-1941
Historical Board Decal Competition winner decals
- 'Hell's Angel' pin-up by Jej 'CharlieFoxtrot' Ortiz
- 'Flying Tiger Gal' pin-up by Colin 'Fenris' Muir
- 'Werner Molders' 100th Victory' marking by Mathieu 'Iznogoud' Clairoux
- 'Samurai Spirit' pin-up by Colin 'Fenris' Muir
- 'The Regal Seagull' pin-up by J. L. 'ColorCopycat' Yeh
- 'The Red Banner of Victory' pin-up by J. L. 'ColorCopycat' Yeh
Additional Changes
- The Spitfire Mk IX (USA) price has changed to 6900 Golden Eagles
- Battle rating adjusted for several planes for better balance (full list of changes)
15.04.2014
- Rare Game client crash fixed.
- Mac client launch bug fixed.
17.04.2014
- Fixed grass growing on the airfield
- Fixed display of unfinished research
- Fixed output in the ratings for arcade
- Fixed crash on Mac OSX
- La-9 guns to the buttons binding corrected (available in settings without reconfiguring 1.37 controls)
- A6M (Zero) - control stiffening changed
- P47-D - reduced roll rate
- Series P-51D - the nominal mode is set to 61 'at 3000 rpm pressurization
- La-5F - updated FM and thermodynamics
- All known airfield bugs are now fixed
19.04.2014
- Several client crashes have been fixed
- MacOS client performance have been improved
- Fixed an issue where water will disappear with shadows turned off
- Fixed several OpenGL render issues
- Browser map has been fixed
- Changed the selection of the available countries interface in Custom Battles
- Changed the appearance of the rewards interface in the player profile
- Fixed Dx11 crashes
- Improved the appearance of the Research Point conversion screen
- Ammo belt description fixed
- Hangar view for Soviet Spitfire fixed
21.04.2014
- Several client crashes fixed
- Pedal animation in cockpit view for La-15/La-174 fixed
- Rare issue of aircraft's self-explosion in the air fixed
22.04.2014
- Several client crashes and errors have been fixed
- Fixed rare crash during Steam login
- Fixed terrain rendering on OpenGL renderer
- Fixed outside visuals of the models (small graphical issues based on bugreports)
- All Fw 190 versions
- Yak-9P model
- All Boomerang versions
- Updated cockpit models
- Cockpit of all Boomerangs
- A6M2 of all versions
- Me 163
- Added cockpit for Pe-3bis
- Flight Models
- MiG-15 rate of roll increased by 6 deg/sec to meet its reference data (86 deg/sec at 600 km/h at 5000 m)
- F-86 series engines thrust corrected to have more accurate optimal speed in a climb, according to reference data
- F-86 A-5 elevator stick force increased at higher speeds (as it lacked 'all-flying' tail)
24.04.2014
- Fixed landscape rendering (lines) on certain graphical settings of AMD videocards.
- Added and changed certain missions in the Realistic Modes (balance fixes and events).
- Many balance fixes have been done to the arcade tank event missions.
- Added possibility to spawn in planes in SB/RB tank events.
- Fixed bridges on the “Ash river” map.
- Flight Models
- Flight models of Fw 190 (series A, F and D) and Do 217 (N and J) updated (data sheets are published on the forum).
- Fixed problem of PBY-5a not being able to take-off from water.
25.04.2014
- Controls help bug fixed
- Crash after battle start fixed
- Crash in “complain” tab fixed
- CBT members have nations Germany and USSR unlocked.
- Bug with “Events” button not displayed fixed
- Disappearance of the tank in spectator mode fixed
- Fixed accuracy of tank cannons in realistic and simulation modes (increased for all the guns, now realistic accuracy is being used without any decreasing modifiers)
- Chance of ricochet for different hit angles with different shell types has been tuned (graphs on the dependence of the ricochet chance from the hit angle will be posted later)
- For tapered shells with a low hit angle, normalization now has a negative value (shell would be deflected away when hitting armour at extreme angles)
- Kinetic damage from armour-piercing shells with a 30mm caliber has been increased, also added a decrease on the penetration to distance calculation to a more accurate performance with player tank damage models (the damage before was calculated based on the simpler damage model of the AI controlled tanks)
- Fixed error in the high-explosive effect of the high-explosive aviation shells on 30mm calibres.
- Improved visual effects of the explosions from the large-caliber (37mm and more) aviation fragmentation shells on the ground.
- Fixed reliability parameter in N-37, the cannon is now able to shoot a whole ammunition load with a single burst without delays in the fire rate.
- Accuracy of the NC-37 has been increased by 30% in non-upgraded version.
- FM:
- F-86F-25 - preliminary tuning based on align='center' cellspacing='0' cellpadding='3'>Updates Closed Beta 1.17 ·1.25 Open Beta 1.27 ·1.29 ·1.31 ·1.33 ·1.35 ·1.37 ·1.39 ·1.41 ·1.43 ·1.45 ·1.47 ·1.49 ·1.51 ·1.53 ·1.55 ·1.57 ·1.59 ·1.61 ·1.63 Release 1.65 ·1.67 ·1.69 ·1.71 ·1.73 ·1.75 ·1.77 ·1.79 ·1.81 ·1.83 ·1.85 ·1.87 ·1.89 ·1.91 ·1.93 ·1.95 ·1.97 ·Starfighters ·Raining FireNew Power
Hints are helpful/not-so-helpful hints that appear in War Thunder loading screens.
These hints often drop tips, historical trivias, or humour. Check it!
- 1The List
Game tips
- You can use zoom to see the target better.
- Make sure to visit the Encyclopedia often. It contains a lot of useful information.
- You can use the mouse look button (C by default) to look around.
- You can send short messages to your team by using the special menu (T by default), and every player will see them in his own language.
- Don't know what to do in a stall or a spin? We have a special tutorial for this.
- The Immelmann is an effective way to change direction in combat.
- A loop can help you get onto your opponent's tail.
- Watch out for enemy waist gunners.
- Use the Target Camera. You can toggle it by holding the right mouse button.
- You can control the gunners on some aircraft. Switch between available positions with the Switch Camera button.
- Always try to have an altitude advantage over your opponent.
- You are a more difficult target to hit when flying at tree-top level.
- You can decorate your plane in the Hangar.
- When landing, drop your landing gear and don't forget to reduce airspeed.
- Don't forget to raise your landing gear after take-off.
- You can repair your airplane and replenish your ammo in friendly airfields and aircraft carriers.
- Don't forget to lead your target when firing. The lead angle is displayed along the target's flight path.
- Rockets have poor accuracy. It's best to fire off a few at a time.
- Try to aim for the bomber's engines. It won't get far without them.
- You can check out all available planes in the Research.
- Aircraft can fly with critical damage, even without half of a wing. You can read more about it in Encyclopedia.
- Watch your altitude carefully, especially when performing maneuvers!
- The farther from your target you drop your torpedo, the more likely the target will be able to dodge it.
- The optimal distance for launching torpedoes is about one kilometer from the target.
- You can illuminate the aiming reticle light Crosshair lighting in sniper mode.
- For heavily armoured targets APCR and APDS shells are recommended.
- HEAT shells are good for long-range operations.
- Want to rewrite history? Try Dynamic Campaign!
- Want more? You can try different scenarios in Mission Editor.
- Tanks and SPGs are usually hard to pierce by shooting into the front side of the hull or turret, side and rear platings are easier to penetrate.
- Large-calibre HE shells may be effective against medium and large tanks.
- To allow repairs on the battlefield you have to research the Parts modification.
- To be able to extinguishing a fire in a vehicle, you have to research the modification FPE (Fire Prevention Equipment).
- For softer targets it would be best to use HE or HEAT shells.
- Full calibre AP shells have less penetrating power than APCR or APDS shells, but they do more damage in case of successful penetration.
- If the gunner is knocked out, the tank cannot fire for a while. It takes some time to replace him with another crew member.
- If the driver is knocked out, the vehicle will not be able to move for a while. Some time is required for replacing them by another crew member.
- Field repair time increases when one or more crew members are unconscious.
- Vehicle fire rate reduces when the Loader is wounded or unconscious.
- To determine a vehicle's weak points, use the armour penetration indicator.
- If you have the Artillery Support modification installed on your current vehicle, you can call for an artillery strike in the area indicated on the map.
- You can set the shooting distance in the sniper mode.
- Use your binoculars, it costs nothing.
- Any ship can be stopped by pressing the B key (by default).
- During combat, switch between groups of primary (alt+1), secondary (alt+2), and anti-aircraft (alt+3) weapons.
- Use the torpedo sight (set as the Q key by default).
- Select target groups for your gunners (use the E key by default).
- You can select targets for primary weapons (X+1 by default).
- You can select targets for secondary weapons (X+2 by default).
- You can select targets for anti-aircraft weapons (X+3 by default).
- In the menu, you can turn the tracking system on or off for falling of your shells with a caliber equal to or greater than 100 mm.
- You can turn on automatic repair for breaches and flood prevention (press and hold the 8 key by default).
- You can turn on automatic damage repair (press and hold the 7 key by default).
- You can turn on automatic fire extinguishing (press and hold the 6 key by default).
- If repairs, extinguishing fires, and bailing water are done simultaneously, they take far more time than each of them does alone.
- In the control menu, you can assign keys to manually control direction and range of fire.
- In the control menu, you can assign a key to fire a trial shot from a primary weapon.
- On large ships, you will lose all the shells in your ammo magazine if they catch fire.
- If the ammo magazine becomes flooded, all of the shells in it will be inaccessible until the water is pumped out.
- If the engine room is flooded, the engines and transmission there will be knocked out.
- If the funnel is damaged, the maximum forward speed of the ship is reduced.
- If the bridge of the ship is damaged and your helmsman and commander are gone, you lose the ability to control the ship until you replace them with other members of the crew.
- If the roll is not removed in time, the ship may capsize.
- Breaches and flooding reduce the ship’s maximum speed.
- A rudder damaged during a turn can get jammed and the ship will be turning until the rudder is fixed.
- If the rudder is damaged, you can still control the ship with the help of the engines, but it will be much slower.
- Breaches take on water faster while the ship is moving.
- Aim below the waterline if you want to pierce your enemy’s hull and cause flooding.
- You can cancel a repair process, water bailing, or fire extinguishing by repeatedly pressing and holding the corresponding key for that action.
- Bomb throwers shoot in the same direction as the player's view (R by default).
- You can use your favorite vehicle twice in the same battle if you have a Backup vehicle. A Backup vehicle can be purchased in the modifications window or received as a result of a battle.
- HEAT shells and rockets explode in contact with any obstacles, such as trees or fences. Consider this when shooting at the enemy.
- The battle rating (BR) determines which opponents you can meet while driving this vehicle. The BR is displayed in the stat card and depends on the selected game mode.
- The Tracks modification significantly improves the maneuverability of the tank, especially when turning on the spot.
- Before using an aircraft in arcade tank battles, make sure that your tank is under cover and will not be destroyed while you are in the sky.
Historical trivia
War Thunder Pacific Campaign
- The design of the Ki-43’s retractable landing gear was copied from the V-143 (designed by the American company Chance Vought).
- One of the most famous pilots of the La-5FN, Aleksei Maresyev, remained an aviator despite the loss of his legs.
- The three Gladiators, repelling an Italian aerial assault on Malta, were Faith,Hope, and Charity.
- The famous Antoine de Saint-Exupéry flew a P-38G.
- The Me.163 was originally named the Li.163, after chief designer Alexander Lippisch.
- The Arado Ar.234 was designed to be a scout plane. Its initial scheme did not hold any bombs, just a non-retractable 3-wheeled landing gear.
- The Swordfish was nicknamed the stringbag because of its construction, a couple of decades out of date when it began to serve in combat.
- Because of the shape of its fuselage, the P-47 earned the nickname Jug.
- The Lancaster had an impressive bomb load of 6356 kgs.
- General Bennett once remarked that the Mosquito (FB.Mk.VI) had only one drawback: the Air Forces never had enough of them.
- The first series of Spitfires used twin-bladed wooden propellers, but from the 74th aircraft on, three-bladed metal propellers were used instead.
- The test MC200 (Prototype MM.336) made its first flight on December 24, 1937.
- The most well-known operation involving a P-38G was the interception and destruction of a G4M1 bomber with Admiral Isoroku Yamamoto on board.
- The A6M2-N was created to cover troop landing operations and conduct combat operations near the atolls, where building coastal airfields was impossible.
- The Zero had no equal in the skies over the Pacific until the end of 1942.
- In 1944, Henry Ford's plant in Willow Run released one B-24 every hour (up to 650 planes per month).
- When the B5N prototype was developed, it included a hydraulic wing-folding system which would not be included in the production model.
- The Beaufighter was the first plane designed to allow the installation of radar systems.
- The Beaufort was based on the Blenheim and inherited its wing structure, tail, and landing gear.
- The CAC Boomerang was a redesigned Wirraway training plane.
- At the time of its creation, the D3A1 was one of the best divers in the world.
- To extend or retract the landing gear, Wildcat pilots had to turn a handle of a mechanical winch 29 times.
- According to official figures, the Hellcat shot down 5156 enemy aircraft.
- The CR.42 Falco fighter can rightly be considered one of the best biplanes of World War II.
- The G.50 Freccia was the first Italian all-metal monoplane fighter.
- The range of the Mitsubishi G4M1 was colossal at about 6000 km.
- The Mk.II Gladiator differed from the earlier production models by including a more reliable engine, the Bristol Mercury VIIIA/AS (830 hp).
- The Hs.129B variant included the Gnome-Rhône 14M 700 hp engine, which had been obtained during the occupation of France.
- The Ju.87’s automatic air brakes allowed it to pull out of a dive even if the pilot lost consciousness from excessive g-forces.
- The Ki-61’s engine, the 12-cylinder liquid-cooled Ha-40, was a licensed copy of the DB 601A.
- Many wanted to decommission the SBD before the war even began, but it still took part in the hostilities and in 1942 sunk more enemy ships than any other naval aircraft.
- Thanks to its hydraulic wings, the TBF could be packed or unpacked by the pilot in just a few seconds.
- The Tempest saw its first mass use by the RAF during the Allied landings at Normandy.
- The Brewster F2A Buffalo was the first carrier-based monoplane used by the U.S. Navy.
- The OS2U played numerous roles, including artillery spotter and even providing cover for amphibious operations.
- The tropical variant, the Bf.109F-4, protected the pilot from overheating on the ground with a mounted umbrella covering the cockpit.
- The absence of armor on the H6K4 was due to the plane’s long range (up to 6000 km).
- The PBY Catalina was the most popular seaplane; some are still in civilian use.
- The A5M was the world's first monoplane carrier-based fighter.
Humour
War Thunder Dynamic Campaign Medal
- A big ship needs a big torpedo.
- Crashed.. for good luck!
- Try to come back alive - your country needs you.
- Too many missions? This is your job, pilot!
- You should have no problem landing; what goes up must come down..eventually.
- For a good pilot, any weather is acceptable.
- The aircraft is on the ground, and the pilot’s alive. A successful landing!
- Don’t wait to love until you’re too old, and don’t wait to brake until you’re out of landing strip!
- It’s better to fly badly than to fall well.
- Fly timidly and you won’t get very far.
- The effectiveness of enemy aircraft attacks is about 50%, ground-based anti-aircraft attacks, 70%, and a cold, hard slam into the earth - 100%.
- One wing is good, but two are better.
- Have a pleasant flight!
- A bad pilot can’t even handle a steering column.
- A good pilot can fly anything that flies - and, with some difficulty, even things never meant to fly.
- Do not stand near a bomb.